![]() On the Hunter side, Abe’s stasis grenades are frustratingly hard to wriggle free from and can’t be destroyed. That said, if there’s anything that feels unbalanced, it’s the mobility and slipperiness of the Wraith-in the hands of a skilled player, you’ll be chasing for the entire match. ![]() Generally speaking this is the most compressed multiplayer FPS since Titanfall. It’s like playing Left 4 Dead’s Smoker at a graduate level. If you connect with a Hunter or wildlife, you’ll grab them, then pull them away from their friends and back to your original position. You aim yourself, fire, then close the linear distance like a rocket. Pulling off Wraith’s Abduction ability at its maximum range makes you feel like a horror movie monster and Robin Hood at the same time. It’s wonderfully annoying to the Hunters, and later on I figured out that I could use my doppelganger to kill wildlife too. I loved frustrating Hunters with the Wraith’s decoy ability, which makes you invisible as it spawns a weaker, AI-controlled mirror-Wraith for a few moments. More than the other two aliens, his movement style (hovering and lunging) and fragility encourages creative hit-and-run tactics.
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